snakes.run: rendering 100M pixels a second over ssh

· · 来源:play资讯

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Isaacman outlined the plan in an interview with CBS News space contributor Christian Davenport and then again during a news conference Friday.

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If you look at all of the JS glue code for the single call to console.log above, you’ll see that there is a lot of overhead. Engines have spent a lot of time optimizing this, and more work is underway. Yet this problem still exists. It doesn’t affect every workload, but it’s something every WebAssembly user needs to be careful about.